
In 1977, TSR went with a 2-pronged marketing plan. They published Dungeons & Dragons Basic Boxed Set, and a much expanded version of the game called Advanced Dungeons & Dragons, or AD&D. TSR became very successful as a pioneer in a new style of game. The 2 systems remained separate throughout the 1980's.Previously, I blogged about a basic character background. Covering the 5 "Ws" to get a background started. In this blog, let's expand that basic background into a more complete background.
There are two places to take your background that you’ll want to explore.
First, expand of some of the previous statements. I’ve mentioned the murder of Slammers father by his cousin, and the revenge. Who’s Grog’s cousin, and how did he murder his uncle? Exactly what did the revenge entail? These details will add several paragraphs to the background, and make it more interesting. The revenge will add insight to the character. Did Grog’s father deserve to be killed? Was the revenge quick and merciful, or cruel and unusual? Perhaps it was the nature of the revenge, not the revenge itself, that got Slammer exiled.
Secondly, add more incidents and incites to the character story. What events helped shape the character into what they are today? What inspires the character, does the character have any goals they would like to accomplish? These are all things that will add to the character story and shape the character. Here are some examples of things to be covered, borrowing heavily from “Castle Falkenstein” by Pondsmith and Eaken. Don’t feel that all of the areas below need to be covered, but they can be.
What are your best and worst qualities? This should cover things that are personality types. Are you honest or courageous? Are you friendly or generous? You should have some bad qualities, too. Are you spiteful or have a temper? Are you lazy or do you drink too much? These things should be covered somewhere in your background.
Describe your style. This should cover things like attitudes, quirks, and style of dress. Do you dress like a noble or a peasant farmer? This will help shape your character, and will tie in to the other parts of your background. For instance, you won’t often find a renowned knight dressed in dung covered rags. Your mode of dress affects your personality. Your attitudes and quirks tie in, too. A Druid will have great respect for forest creatures, where a city guard may not.
What are your likes and dislikes? Mention a few of your favorite things. Music, books, people, places, drinks, etc. Most people have things they don’t like, as well. This adds depth to the character, without a huge impact. You might also tell why something is on one of these lists. Maybe you liked the bard’s tales, but find elvish poetry boring. Dwarves are fun to party with, but the bazarre is overcrowded. The local mead is very tasty, but the wine is bitter.
What really matters to
you? This should mean a great deal to the character, and you may not find
most of it on the character sheet. What principle is most important to you?
This could be honesty or love, or it could be vengeance, or maybe just to
carouse with friends. What is your most treasured possession? Not necessarily
your most valuable possession. Your mothers ring, a photograph of a lost love,
the ceremonial sword handed down through generations, or even a worthless
trinket your best friend gave to you when you were 5. Who do you value most in
life? Sister, brother, teacher, lover. Who is it and why. Would you risk your
life to save them? Maybe there isn’t anybody, maybe it’s just you. Whatever the
answer, this will mean a great deal to the character.
Who are your enemies and allies? You’ve got friends. Who are they? What professional group do you belong to? Who supports your cause? What friends have you picked up along the way? At the same time, you’ve made enemies. Holmes has his Moriarty; you’ve got your someone. Maybe the Southside Boss thinks you’re a liability to his “family,” maybe you were too forward with the bar wench and a jealous patron wants to hurt you. You could be directly responsible for the destruction of the Spanish Armada and every Spaniard wants to see you dead. Whatever the reason, you’ve got a nemesis, possibly more than one. Don’t be surprised if your GM uses these.
Who are your romantic interests? Do you have a love life? Who have you loved and lost? Are you currently seeing anyone? You could be betrothed, have different loves every week, or love from afar. Maybe you sabotage all of your romances. Describe some of those loves.
What are your goals? What would you like to accomplish? Think of different areas to address these goals. For example, you might have a professional goal. A megalomaniac might want to rule the world. You might have a social goal. That same megalomaniac might want to be recognized for his genius. You might have a romantic goal. Once again, the megalomaniac might want the most beautiful woman on earth to be his wife. Your character will have some goals, too. Johnny’s was to drink from dusk ‘til dawn, and even death couldn’t keep him from his ale.
What are you good or bad at? You’ve got strengths and weaknesses. Look at your character sheet. This will help you here. Look at your skills list and tell why or how you got 16 ranks of dancing. Who did you learn from? If you’re an extraordinary swordsmen, tell why you’ve done nothing but study swordplay since you were 12. At the same time, why didn’t you ever learn to count past 10?
What are you proud of and what are your regrets? What have you done that you feel most proud of? Did you save a child from a burning building? Perhaps you helped your countries army defeat an enemy against great odds. Be proud of your act. Maybe you’ve done something you regret, as well. Did you leave a companion behind that may have needed your help? Perhaps you lost your one true love.
What have you been up to lately? You’ve got a bunch of things to write about already, but what have you been doing over the past few weeks, months, years? Perhaps you’ve just investigated a robbery at the museum, saved the princess from the dragon, or just hung out at the local pub doing odd jobs whenever you can. Give an account of your recent history.
This should give you plenty to write about for awhile. There are other options that could be included. In fact, they’re endless. Anything that could fit into a life of a character, and might be of interest to a reader, can be included.I've given you reasons to write a character background for your characters already. This update will be short. It's about a very basic background. Just to get things going for you. What makes a good background? Lots of different things make a good background. Let’s start with the “5 W’s.” Who, what, where, why, when. This will make for a good starting point.
The Basic Background
Who? Your character probably has a name. What is it? Do you have a nickname? What is that? This should also cover basic physical features, or looks of the character. That should cover the “Who.”
Ex. My name is
Grog Bruisenthorn. My friends call me “Slammer” because I like to use a large
mace to slam my opponents into mincemeat. I stand well over 6 feet and weigh
nearly 275 lbs.
What? What is your character? This will cover things like race, class, profession, family background, etc.
Ex. I’m a Half-Orc Barbarian from the Northern Spine. My father was one of the tribe elders, and leader of his people.
Where? Where are you now? You could be in a city, countryside, in the army, on a pirate ship, but you’re somewhere.
Ex. I have travelled south from my home to a large city called Crystal Fields. It’s the closest, large civilized city to my home.
Why? Now that you know where you are, why are you there? You must have had some good reason to leave your home. What’s the reason?
Ex. I was forced to leave my home when my father was brutally murdered by my cousin. I was exiled after extracting my revenge. I have no regrets.
When? This will cover the time frame of where you are now. The when can be a date, or relative to other events or the age of your character.
Ex. At just 16 years old and always being isolated to my tribe, I am naïve to the ways of men.
These examples are an over-simplification, but you get the idea. This is a good start, though. Where should you go from here? I'll look at expanding the background in my next blog.
I've already covered common reasons for not writing a character background for a role-playing game. This time I'll discuss reasons why you SHOULD write a background.
A character history is required by the game or GM. If this is the case, you have no choice. Well, that’s not true either. You can choose to not play the game; brow beat the GM into making you the exception; or just decide to not do it and see how long you get away with it. I don’t recommend any of these. If it’s required, and all the other players do it, then it wouldn’t be fair if you didn’t. So go ahead and write up a history for your character.
Writing is fun. Yes, it’s hard work, too. But exercise your mind; use your imagination to create something that didn’t exist before you started. Think of writing in the same light as painting or sculpting. It’s an art form, and art should be fun. Any artist will tell you that they love what they do, it’s fun. They’ll also tell you that to do it well, is hard work. Keep in mind that you are creating something out of nothing. When you’re done, you’ll have a real sense of accomplishment.
You’ve already got the
ideas, record them. If you’ve already created a character, or have a
character concept, chances are very good that you’ve already thought about
where the character came from. Why not record it? Expand on the initial ideas.
Add new ideas, let your imagination run. As you expand on your initial ideas,
you’ll likely find more and more ideas coming forward. You won’t want to use
them all, but some of them will be good ideas that fit well with the character.
This will simply expand the character concept even more!
Writing a character background gives you a greater investment in the character. This investment is going to have a couple of different outcomes with the character. Players who invest this time and energy into their characters tend to “get into” their characters more quickly than those who don’t. This leads to quicker and better role-playing. Character death is a bigger deal when you’ve spent a few hours working up a background. This usually means that the player will play better, or smarter with the character, thinking through potential consequences to the actions they are about to take.
Writing a background expands the character. You’ve already got a two-dimensional character sheet. The background expands this to a three-dimensional character. You’ll have a better sense for a 3-D character than a bunch of stats on a piece of paper. You’ll know what drives your character, what his motivations are, and what he aspires to accomplish. A 3-D character tends to get role-played over a 2-D character. This is “role-playing” vs. “roll-playing.” Try it, you’ll find that “role-playing” is much more enjoyable than “roll-playing.”
There are other reasons for character backgrounds. Some
games require one. Others strongly suggest it. Give some thought about character
backgrounds. Next time, I'll discuss what you should consider when writing a background.
Writing is hard. Actually, writing is easy. All you have to do is put words down on a page or type into a computer. Writing well is hard. You have to worry about sentence and paragraph structure. Does the sentence make sense? Does the sentence fit with the rest of the paragraph? You should proofread it and correct your mistakes or make changes where you just think something isn’t quite what you want. Writing is hard work. But it’s worth the effort. When you’re done, you’ll have something tangible to be proud of.
The game is a “one off.” This means the character will only be played once, and then retired. A detailed history is a lot of work for a 4-hour game. This is, in my opinion, the best reason to not write a full character history. I might jot down a few notes or paragraph, though.
The game, campaign, or
GM isn’t worth the effort. Either because the GM isn’t any good, the
campaign is lame, the game is a poor system, or what have you. If this is the
case, ask yourself why you are playing in the first place? If you don’t like
the game, leave it for others who respect the system more. If the campaign is
lame, why are you wasting your, the GMs, and the other players time by playing
in a game that you’ve already decided you won’t like. Let someone with a more
open mind play. If you don’t like the GM, let somebody else play in your stead.
Maybe their style is better suited to another player.
I am not creative enough to write a background. If you’re so unimaginative that you can’t come up with even a few paragraphs for a character history, then you probably shouldn’t be role-playing. With the exception of a few purely hack-n-slash games and adventures, role-playing requires players to be creative. You have to use your imagination to visualize the scenes you’re about to play out. If you can’t imagine what is happening before you at the table, you will have an extremely hard time playing. If you can see in your mind's eye what is taking place, then you have what you need to invent a character history.
Showing off my writing
to others is scary. Anytime you work at something creative, and then let
others see your work, it can be frightening. After all, you’ve bared your soul
in your creation. People might not like it. In fact, I can guarantee that
someone won’t like your work, if you show it to enough people. There is a good
chance that you might meet with criticism. If someone just rips your work with
nothing constructive to say, ignore them. It’s likely that they’re ripping your
work for personal reasons, and they probably wouldn’t have the courage to show
you any of their own work. If someone offers constructive criticism or
suggestions on how it can be improved, don’t feel bad. They think that you and
your work are worth the effort of giving serious thought. Give consideration to
what they say. If someone compliments your work, then take it in the light that
it is intended, and be proud of what you’ve created. Over time, your writing
will improve.
I don't have time to write a background. We all have precious little free time, and the game itself is going to take up some of it. If your going to take some time to play the game, you should be able to find some time to write up a background. You don't have to spend hours on a short novel sized background, although you could. Just find some time to put a few paragraphs together, or maybe a few pages. Once you start writing, you'll likely find that it doesn't take as long as you think.
I’m sure there are many other reasons that players use to not write a background, but I think these are the main ones. Let’s take one last look at these “Why not’s” before going to the “Why I should" next week.
Writing is hard work. Yes it is. If you just write a few paragraphs, it’s not as hard as 15 or 20 pages. I’ve seen character histories that were nothing more than bullet points. This is even less work. If the game is a “one off,” then keep it short. This is the best time for a bullet list, or just a paragraph or two. Let’s assume you’re in a game you want to be in, and since you’re a role-player, you have the mental tools to think up some history for your character. Once the history or diary is written, you don’t have to show it to anybody, unless it was required by the game or GM. However, I suggest you do let others see it. This will make you think more about the story, its quality, and how the character fits into a game. Writing a background is time consuming, but doesn't have to take too much time for a shorter write up.
Next time I'll look at some reasons why you should write a background.
Many will jot down a few notes about their character. Others will write a character background. Still others will keep a diary of game play. Why do they do this? There are a lot of reasons ranging from requirements of some games to being obsessed with every detail about their character. The bottom line is that it enhances the character and the role-playing experience.
This subject will extend over several blogs. I'll discuss backgrounds, histories, and journals. I'll look at reasons players don't write, and reasons why they should. Let's start.
What is a character background or diary?
Character backgrounds, some people call this a back story, and diaries are works of fiction about
your character. They’re short stories detailing your characters exploits and
adventures. Good stories will give the reader insight to your characters
motivations, skills, history, and desires. They’ll tell where your character
has been in the past, and sometimes where your character will go in the future. There’s a difference between a background and diary. A
character background is usually written at the beginning of a game, when a
character first enters a campaign. This will cover certain details about the
character’s history. Where do they come from, why do they have that particular
set of skills, where was all the wealth acquired, and how did they come to have
such an enemy? A diary, or journal, is an ongoing account of the campaign.
A diary is usually updated after every gaming session, or at least every
adventure. The diary will simply cover the things that happened during the
adventures with the party from the point of view of your character. This will seldom cover things that happened before
the campaign began, but may reference them now and again.
Some of the contributions included in the past has been the Great River Regional Library, Anna Marie's Alliance, Big Brothers Big Sisters of Central Minnesota, and a host of other fund raisers, auctions, and what have you. Another that we're giving very serious consideration to it the Creative Play Project. Their mission is to bring table top games to underprivileged youth. This is something we feel good about getting behind.
Downtown St. Cloud has parking meters. I wish we didn't, but it's a reality. They aren't very expensive, but you do have to have change, and can only get 2 hours at a time. It's inconvenient. A lot of businesses in the downtown area won't give change to someone to feed the meters. I can't tell you how many, but it's significant. I think that's unkind, and bad business. It does take a small bit of work to make sure I have enough change and small bills on hand in the til, but I consider it as just a part of doing business in the downtown area.